Emmersive Technologies
Examples – Flight Sims (used for training/leisure), Virtual rides (3d and sometimes 4D..Space mountain springs to mind at Disney World)
What’s next?
The Holodeck realised? Multi-interactive features..the simulation responds and interacts with the user in a non-linear way, makes own decisions (already here in prosthetic limbs, but not on high level of complexity)
Panoramic digital theatres are here…Charlie And The Chocolate Factory at Alton Towers, CaveUT 2004
CCF is a very elegant sim, CaveUT is reactive/interactive.
Whilst writing this I have the picture of a 3d immersive version of my artefact which allows users to ‘play’ the characters and perform stuff such as walk through the environment and control the music, etc